This page will be divided into two, the first part dealing with 2ed AD&D classes, the second part dealing with 3ed D&D classes, and both parts will be concerned with the classes, and any differences I have with what is stated in the PHB's.
2ed AD&D Classes
Fighter :- as stated in the phb, all kits from the Complete Fighters allowed.
Paladin :- as stated in the phb, all kits from the Complete Paladins allowed.
Ranger :- different to the phb in these cases. Hit Die is 2d8 at 1st, and a d8 thereafter. Tracking is done as a percentage for Rangers only, starting at 10% +10% per level. Therefore at 1st a Ranger will have 20% tracking percentage. The tracking for Rangers also entitles them to better descriptions of tracks they do find and follow. Also, Rangers get access to Druid spells at 8th, and Wizard spells at 9th. All kits from the Complete Rangers allowed.
Mage (inc. Specialists) :- as stated in the phb, all kits from the Complete Wizards allowed
Cleric :- as stated in the phb, all kits from the Complete Priests allowed.
Druid :- as stated in the phb, all kits from the Complete Druids allowed.
Thief :- almost the same as stated in the phb except that thieves start with 4 non-weapon proficiencies, and gain their next NWP's at every three levels, as both the priests and wizards do. All kits from the Complete Thieves allowed.
Bard :-same as thief, all kits from the Complete Bards allowed.
Monk :- This class is done as stated
in the 1st edition PHB. If you wish to play one, I will e-mail you the
details.
(I will be shortly adding other kits/ classes gained from the net for players to use.)
Dual Class
Only humans and half-humans can dual-class. To do so a character needs stats of 15 in all prime requisites in the 1st class, and stats of 17 in the prime requisites in any class thereafter. You may also dual-class at 1st level.
Multi-Class
All races bar human can multi-class. However they can only go unlimited in their primary class. In their secondary class they can only reach ninth. In a tertiary class they could only reach fourth. After these maximums have been reached, they can only improve in their primary class. However, if you multi-class, you will recieve the all the benefits of both classes.
3ed D&D classes
Barbarian :- as stated in the phb.
Bard :- as stated in the phb.
Cleric :- as stated in the phb.
Druid :- as stated in the phb.
Fighter :- as stated in the phb.
Monk :- as stated in the phb.
Paladin :- as stated in the phb.
Ranger :- as stated in the phb.
Rogue :- as stated in the phb.
Wizard :- as stated in the phb.
Sorcerer :- My way of dealing with
sorcerers within 3ed is different to the way stated in the phb. If you
wish to be a sorcerer, then be aware that it will be part of you, as in,
for example, you were right or left handed. As a sorcerer you wil gain
spells by trial and error. This is to say you will decide what effect you
wish to cause, describing to me what it is you wish to achieve. I will
decide how difficult it is, and how many spell points it costs to do. Then
I will ask you to roll percentile dice to see if you are successful, if
you are, then you have that spell in your spellbook, if not then you will
either fail, or depending on difficulty, blow your brains out of your ears.
You can also try to copy a spell cast by either a priest or a wizard which
you have witnessed, but be aware, the chance of brain blowing is higher...:).
If you have any further queries about playing this class, then e-mail and
I will endeavour to explain.
Kits
I am using the 2ed kit books in my 3ed games,
so you have merely to tell me what kit you wish to play, and I will say
what has changed with the kit in relation to 3ed.
Dual and Multi-Classing
You can dual-class as stated in the 3Ed PHB (although
they call it multi-classing), however you can do a proper multi-class as
well, ie go up in two classes at the same
time. This will cost you twice the xp than for dual classing, ie 2000 for
2nd, 4000 for
3rd, etc, but you will gain all the benefits
from both classes. For this case of multi-classing, skill points are worked
as follows at first, take your base skill points from all classes,
add your int modifier and then multiply by four. For subsequent levels,
you do the same except the multiplication by four. So, a multiclass
Rogue / Fighter would have (10+Int mod) x 4 skill points at first, and
10 + Int mod for following levels.