Mind Store
Shield
Sleep
LEVEL TWO
Astral Projection
Confusion
Read Surface Thoughts
Suggestion
LEVEL THREE
Memory Alteration
Paralyze
Send Thoughts
Telempathy
LEVEL FOUR
Assualt
Concealment
Illusion
Probe
LEVEL FIVE
Control
Disruption
Mind Trap
Telesthesia
LEVEL SIX
Mind Death
Restore Spirits
Shadow Mind
Transfer
|
|
|
No. of victims affected (mod for Int) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Improvement rate / Level :- 1/1
Psionicists - Base 20 - Int+Wis Modified
Improvement rate / Level :- 2/1
MENTAL POWER POINTS
Number of languages multiplied by level of Psionicist
MENTAL POWER POINT COST PER SPELL
Level of Power multiplied by 3
Saving throw :- 1/2
ASTRAL PROJECTION :- The Psi is able to seperate his spriritual self from his physical self and exist in the nether regions between the Mental plane and the Physical plane.
Duration :- 1HR/Lvl
CONCEALMENT :- The Psi is able to interfere with the sensory input of the target so that he is effectively invisable, or looks different, ie disguised to those senses.
Duration :- 1HR/Lvl
Saving throw negates
CONFUSION :- The Psi is able to keep one or more targets confused and unable to react.
Duration :- 10m/Lvl
Saving throw negates
CONTROL :- The Psi is able to control the actions of one or more targets.
Duration :- 10m/Lvl
Saving throw negates
DISRUPTION :- The Psi unleashes a Psi-blast which disrupts the brain of the target.
Dam :- D6/Lvl to a maximum of 10D6
Saving throw :- 1/2
ILLUSION :- The Psi is able to create an illusion directly into a victim's brain.
Duration :- 10m/Lvl
Saving throw negates
LIFE DETECTION :- The Psi is able to detect the presence of other minds. Only other Psi's can have a save.
Duration :- 1HR/Lvl
Saving throw negates
MEMORY ALTERATION :- The Psi is able to create, alter or remove a single memory in the target.
Saving throw negates
MIND DEATH :- The Psi is able to sever synaptic connections to the target's mind.
Dam:-D10/Lvl to a maximum of 10D10
Saving throw :- 1/2
MIND STORE :- The Psi is able to store a mind pattern in his memory. This enables the Psi to recognise that mind pattern when it is within 100' of him.
Saving throw :- None.
MIND TRAP :- The Psi is able to lay a trap for another Psi who probes his mind.
Dam :- D6/Lvl to a maximum of 10d6
Saving throw :- 1/2
PARALYZE :- The Psi is able to paralyze one or more targets.
Duration :- 10m/Lvl
Saving Throw negates
PROBE :- The Psi is able to delve deeply into a mind and read a subjects innermost thoughts.
Damage :- Variable, 1d4---1d12
Saving throw negates
READ SURFACE THOUGHTS :- The psi is able to read surface thoughts of other individuals.
Saving throw negates
RESTORE SPIRIT :- The psi is able to force the spirit/soul of a recently deceased person (1hr/lvl) back into their former body.
Duration :- 20m/Lvl
Saving throw :- None
SEND THOUGHTS :- The psi is able to communicate mentally, ie to send and recieve thoughts, a mental conversation.
Saving throw negates
SHADOW MIND :- The Psi is able to set up a shadow mind within his own to fool other psi's. This shadow mind can be a variant of his own, or a completely different one.
Saving throw :- None
SHIELD :- The Psi is able to create a mental shield to protect his mind from telepathic intrusion, and other ordinary surface thoughts. +1to saving throw for every three levels of Psi.
Saving throw :- None
SLEEP :- The Psi is able to make one or more targets to go into a deep sleep. Psi's ahve a saving throw which negates.
Saving Throw :- None (Non-Psi's only)
SUGGESTION :- The Psi is able to induce the target to follow a suggestion.
Saving throw negates
TELEMPATHY :- The Psi is able to communicate intimate or basic emotions.
Saving throw negates
TELESTHESIA :- The Psi is able to use the senses of another, whether it be eyes, ears, etc, or a combination of same.
Saving throw negates
TRANSFER :- The Psi is able to transfer his conciousness into another body. This displaces the new hosts soul, if there is one, into the psi's former body.
Saving throw negates.