TELEPATHY



POWERS :- LEVEL ONE

Life Detection

Mind Store

Shield

Sleep


LEVEL TWO

Astral Projection

Confusion

Read Surface Thoughts

Suggestion


LEVEL THREE

Memory Alteration

Paralyze

Send Thoughts

Telempathy


LEVEL FOUR

Assualt

Concealment

Illusion

Probe


LEVEL FIVE

Control

Disruption

Mind Trap

Telesthesia


LEVEL SIX

Mind Death

Restore Spirits

Shadow Mind

Transfer






LEVEL of PSIONICIST
RANGES
No. of victims affected (mod for Int)
Int :- / 15-18 / 18-21 / 22-24 / 25
1-3
Contact 3'
1 / 2 / 4 / 8
4-6
Very Short 15'
2 / 4 / 8 / 16
7-9
Short 45'
3 / 6 / 12 / 24
10-12
Medium 150'
4 / 8 / 16 / 32
13-15
Long 450'
5 / 10 / 20 / 40
16-18
Very Long 1500'
6 / 12 / 24 / 48
19-21
Extreme 3000'
7 / 14 / 28 / 56




SAVING THROWS


Non-Psionicists - Base 20 - Wisdom modified

Improvement rate / Level :- 1/1


Psionicists - Base 20 - Int+Wis Modified

Improvement rate / Level :- 2/1



MENTAL POWER POINTS


Number of languages multiplied by level of Psionicist



MENTAL POWER POINT COST PER SPELL


Level of Power multiplied by 3




TELEPATHY



DESCRIPTION OF POWERS


ASSUALT :- The ability to inflict mental pain upon any victim

Dam :- D4/Lvl to a maximum of 10d4

Saving throw :- 1/2


ASTRAL PROJECTION :- The Psi is able to seperate his spriritual self from his physical self and exist in the nether regions between the Mental plane and the Physical plane.

Duration :- 1HR/Lvl


CONCEALMENT :- The Psi is able to interfere with the sensory input of the target so that he is effectively invisable, or looks different, ie disguised to those senses.

Duration :- 1HR/Lvl

Saving throw negates


CONFUSION :- The Psi is able to keep one or more targets confused and unable to react.

Duration :- 10m/Lvl

Saving throw negates


CONTROL :- The Psi is able to control the actions of one or more targets.

Duration :- 10m/Lvl

Saving throw negates


DISRUPTION :- The Psi unleashes a Psi-blast which disrupts the brain of the target.

Dam :- D6/Lvl to a maximum of 10D6

Saving throw :- 1/2


ILLUSION :- The Psi is able to create an illusion directly into a victim's brain.

Duration :- 10m/Lvl

Saving throw negates


LIFE DETECTION :- The Psi is able to detect the presence of other minds. Only other Psi's can have a save.

Duration :- 1HR/Lvl

Saving throw negates


MEMORY ALTERATION :- The Psi is able to create, alter or remove a single memory in the target.

Saving throw negates


MIND DEATH :- The Psi is able to sever synaptic connections to the target's mind.

Dam:-D10/Lvl to a maximum of 10D10

Saving throw :- 1/2


MIND STORE :- The Psi is able to store a mind pattern in his memory. This enables the Psi to recognise that mind pattern when it is within 100' of him.

Saving throw :- None.


MIND TRAP :- The Psi is able to lay a trap for another Psi who probes his mind.

Dam :- D6/Lvl to a maximum of 10d6

Saving throw :- 1/2


PARALYZE :- The Psi is able to paralyze one or more targets.

Duration :- 10m/Lvl

Saving Throw negates


PROBE :- The Psi is able to delve deeply into a mind and read a subjects innermost thoughts.

Damage :- Variable, 1d4---1d12

Saving throw negates


READ SURFACE THOUGHTS :- The psi is able to read surface thoughts of other individuals.

Saving throw negates


RESTORE SPIRIT :- The psi is able to force the spirit/soul of a recently deceased person (1hr/lvl) back into their former body.

Duration :- 20m/Lvl

Saving throw :- None


SEND THOUGHTS :- The psi is able to communicate mentally, ie to send and recieve thoughts, a mental conversation.

Saving throw negates


SHADOW MIND :- The Psi is able to set up a shadow mind within his own to fool other psi's. This shadow mind can be a variant of his own, or a completely different one.

Saving throw :- None


SHIELD :- The Psi is able to create a mental shield to protect his mind from telepathic intrusion, and other ordinary surface thoughts. +1to saving throw for every three levels of Psi.

Saving throw :- None


SLEEP :- The Psi is able to make one or more targets to go into a deep sleep. Psi's ahve a saving throw which negates.

Saving Throw :- None (Non-Psi's only)


SUGGESTION :- The Psi is able to induce the target to follow a suggestion.

Saving throw negates


TELEMPATHY :- The Psi is able to communicate intimate or basic emotions.

Saving throw negates


TELESTHESIA :- The Psi is able to use the senses of another, whether it be eyes, ears, etc, or a combination of same.

Saving throw negates


TRANSFER :- The Psi is able to transfer his conciousness into another body. This displaces the new hosts soul, if there is one, into the psi's former body.

Saving throw negates.


Copyright 2000 James Narbett Back to homepage.